3ds Max 2021 Essential Training

131 Video Lessons

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About this Course

Learn what you need to know to use 3ds Max 2021 to create professional 3D models, animations, and motion graphics.

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from modeling and texturing to lighting and rendering. 

This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, and subdivision surfaces. 

Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. 
Expert also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and Quicksilver.



1. Getting Started
Choosing a workspace
Setting preferences
Using project folders


2. 3ds Max Interface
Getting familiar with the interface
Customizing a workspace
Customizing background and grid colors
Creating primitives with keyboard entry
Creating primitives interactively with the mouse
Position objects with Select and Move
Rotate and scale objects
Navigating in viewports
Orbit and viewport Undo
Saving time with keyboard shortcut hotkeys
Customizing hotkeys
Choosing viewport shading modes
Advanced viewport settings and presets
Configuring viewport layouts


3. Scene Layout
Specifying display units
Specifying system units
Defining the home grid
Saving a maxstart.max template scene
Merging scenes
Duplicating object instances with Array
Clone objects with transforms
Introducing snap
Precision transforms with Grid and Snap
Outlining object names with Scene Explorer
Collecting objects in groups
Managing display layers
Controlling object and layer display properties
Understanding XREF external references
Creating an XREFrecord
Moving objects in reference coordinate systems
Rotating objects in reference coordinate systems
Manipulating objects around a Transform Coordinate Center
Using Isolate Selection and Lock Selection
Selecting in Window and Crossing modes


4. Spline Modeling
Creating shapes
Editing Bezier splines
Setting shape detail with interpolation
Modeling with the Extrude modifier
Extruding along a path with the Sweep modifier
Exporting paths from Adobe Illustrator
Importing Illustrator paths to 3ds Max
Adding a Bevel modifier
Controlling level of detail for a Bevel modifier
Modeling typography with TextPlus
Manipulating and fine-tuning TextPlus


5. Parametric Modeling
Deforming an object with a modifier
Layering deformers in the modifier stack
Defining polygon level of detail
Passing a selection up the stack
Understanding topology dependence
Versioning and collapsing the stack


6. Polygon Modeling
Preparing Boolean operands
Combine volumes with Boolean Compound Objects
Adding edges with QuickSlice
Adding edges with Cut
Hardening polygon edges with the Smooth modifier
Using the Modeling ribbon
Simplifying geometry with Remove
Branching with Editable Poly Extrude
Detailing a mesh
Rounding corners with chamfer


7. Subdivision Surface Modeling
Understanding subdivision surfaces
Best practices for modeling subdivision surfaces
Box modeling for subdivision surfaces
Modeling with the Symmetry modifier
Modeling curvature with Soft Selection
Refining geometry with SwiftLoop
Constraining sub-object transforms
Correcting a seam with Non-Uniform Scale offset
Sharpening corners with edge crease
Baking subdivisions


8. Camera Techniques
Creating a physical camera and target
First-person camera navigation in viewports
Enabling Safe Frames
Setting resolution and aspect ratio in Render Setup
Creating a free camera
Rotating in Gimbal coordinate space
Setting rotation Axis Order to emulate a tripod


9. Lighting
Previewing renders with ActiveShade
Creating photometric lights
Adjusting light intensity and color
Adjusting light shape
Controlling spotlight parameters
Using the Light Explorer
Illuminating with an environment color
Illuminating with an HDRI environment
White balancing an environment
Separating environment from background
Creating a sun and sky


10. Materials
Using the Slate Material Editor
Assigning materials to objects
Managing scene materials
Managing sample slots
Saving a material library
Physical Material color and roughness
Physical Material reflection parameters
Controlling viewport material shading
Controlling material sample size
Creating a 3D procedural map
Art directing 3D map parameters
Mapping bitmap image files
Projecting UVs with UVW Map
Using Real-World Map Size
Restoring links with Asset Tracking


11. Animation
Understanding hierarchies
Moving pivot points
Rotating pivot points
Prioritizing rotation axes
Linking objects
Locking transforms
Correcting and avoiding scale issues
Choosing frame rate and playback speed
Choosing the active time segment
Creating keyframes in Auto Key mode
Creating keyframes in Set Key mode
Editing keyframes in the Track Bar Timeline
Editing keyframes in the Dope Sheet
Editing keyframes in the Curve Editor
Editing interpolation in the Curve Editor
Manipulating tangents in the Curve Editor
Editing a trajectory with a motion path


12. Rendering
Choosing a renderer
Choosing render options
Rendering an image sequence
Playing an image sequence with the RAM Player
Tonemapping a high dynamic range rendering

1. Language: English. 

2. Secure download. 

    Video file format: MP4.

3. Learn anywhere. Switch between

    your computer, tablet, or TV.  

4. Practice while you learn

    with exercise files.  

5. Secure payment by PayPal.

6. 30 days refund.

7. No subscription needed.

8. Lifetime access.

9. This course without a sponsored ads.


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