3ds Max and After Effects Product Visualization

35 Video Lessons

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Deal Price: $12

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About this Course

Learn to render professional-quality product shots in 3ds Max and After Effects. This course covers shading, lighting, rendering, and compositing for product visualization.

3D visualization is a crucial aspect of 21st century product design, manufacturing, and marketing. This course illustrates a standard workflow for product viz, from importing a CAD model to rendering photorealistic imagery. It leverages the advanced tools of 3ds Max and the Arnold renderer to bring product designs to life in the production phases of scene layout, materials, lighting, and rendering. It also employs Adobe After Effects to composite and adjust render passes, giving you the ability to art-direct lighting without needing to re-render in 3D. The combination of 3ds Max and After Effects empowers artists and designers to render product visualizations with greater efficiency, flexibility, and creativity than ever before.


Topics include:

  • Importing a CAD model
  • Laying out the scene
  • Saving and loading XRefs
  • Camera framing and exposure
  • Physically based materials
  • Procedural textures
  • Image-based lighting with an environment map
  • Flood lighting with area lights
  • Studio lighting with spot and point lights
  • Light decay and exclusion
  • AOV component render passes
  • Optimizing Arnold render settings
  • Layering render components in After Effects
  • Rendering a technical illustration




1. Scene Layout
Setting preferences and options

Importing CAD models

Cleaning up the scene

Managing display layers

Saving and loading an XRef

Modeling a background cyclorama

Creating a camera

Exposure control and environment lighting

Setting aspect ratio and framing the shot


2. Materials
Optimizing viewport display properties

Creating a physical material

Image-based lighting with an environment map

Adjusting material parameters

Base color and reflections

Art-directing materials

Mapping with procedural textures

Displacement mapping a physical material


3. Lighting
Floodlighting with Arnold Quad light

Directing floodlighting

Studio lighting with a spotlight

Attenuation over distance with Decay filter

Accentuating edges with rim lights

Excluding lights and shadows

White balancing for AOVs

Creating AOVs for render component passes

Creating light groups

Rendering components of light groups


4. Rendering and Compositing
Body Object Viewport Display options

Body Object Render Tessellation

Optimizing Arnold Render Settings

After Effects color management settings

Layering render components

Adjusting lighting in post-production


5. Special Effects
Framing an isometric view

Rendering a technical illustration

Adding glow effects

1. Language: English. 

2. Secure download. 

    Video file format: MP4.

3. Learn anywhere. Switch between

    your computer, tablet, or TV.  

4. Practice while you learn

    with exercise files.  

5. Secure payment by PayPal.

6. 30 days refund.

7. No subscription needed.

8. Lifetime access.

9. This course without a sponsored ads.


Watch. Listen. Practice. Learn.