3ds Max 2025 or 2024 or 2023

Essential Training

129 Video Lessons

Was: $55

Deal Price: $15

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About this Course

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from modeling and texturing to lighting and rendering.

In this course, expert provides an overview of the entire package, as well as essential skills that 3D artists need to create professional models and animations, and shows you how to get around the 3ds Max interface and customize it to suit your preferences.

Expert describes how to model different objects using splines, polygons, and subdivision surfaces, and explains how to construct hierarchies, add cameras and lights, and animate with keyframes. In closing, expert takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and Quicksilver.




1. Getting Started
Choosing a workspace

Setting preferences

Using project folders


2. 3ds Max Interface
Getting familiar with the interface

Customizing a workspace

Customizing background and grid colors

Creating primitives with keyboard entry

Creating primitives interactively with the mouse

Position objects with Select and Move

Rotate and scale objects

Navigating in viewports

Orbit and viewport Undo

Saving time with keyboard shortcut hotkeys

Customizing hotkeys

Choosing viewport shading modes

Advanced viewport settings and presets

Configuring viewport layouts


3. Scene Layout
Specifying display units

Specifying system units

Defining the home grid

Saving a maxstart.max template scene

Merging scenes

Duplicating object instances with Array

Clone objects with transforms

Introducing snap

Precision transforms with Grid Snap

Outlining object names with Scene Explorer

Collecting objects in groups

Managing display layers

Controlling object and layer display properties

Understanding XRef external references

Creating an XRef record

Moving objects in reference coordinate systems

Rotating objects in reference coordinate systems

Manipulating objects around a transform center

Using Isolate Selection and Lock Selection

Selecting in Window and Crossing modes


4. Spline Modeling
Creating shapes

Editing Bezier splines

Setting shape detail with interpolation

Modeling with the Extrude modifier

Extruding along a path with the Sweep modifier

Exporting paths from Adobe Illustrator

Importing Illustrator paths to 3ds Max

Adding a Bevel modifier

Controlling level of detail for a Bevel modifier

Modeling typography with TextPlus

Manipulating and fine-tuning TextPlus


5. Parametric Modeling
Deforming an object with a modifier

Layering deformers in the modifier stack

Defining polygon level of detail

Passing a selection up the stack

Understanding topology dependence

Versioning and collapsing the stack


6. Polygon Modeling
Preparing Boolean operands

Combine volumes with Boolean compound object

Adding edges with QuickSlice

Adding edges with Cut

Hardening polygon edges with the Smooth modifier

Using the Modeling ribbon

Simplifying geometry with Remove

Branching with Editable Poly Extrude

Detailing a mesh

Rounding corners with Chamfer


7. Subdivision Surface Modeling
Understanding subdivision surfaces

Best practices for modeling subdivision surfaces

Box modeling for subdivision surfaces

Modeling with the Symmetry modifier

Modeling curvature with Soft Selection

Refining geometry with SwiftLoop

Constraining sub-object transforms

Correcting a seam with Align to View

Sharpening corners with edge crease

Baking subdivisions


8. Camera Techniques
Creating a physical camera and target

First-person camera navigation in viewports

Enabling Safe Frames

Setting resolution and aspect ratio in Render Setup

Creating a free camera

Rotating in Gimbal coordinate space

Setting rotation axis order to emulate a tripod


9. Lighting
Interactive production rendering

Creating photometric lights

Adjusting light intensity and color

Setting exposure control

Adjusting light shape

Controlling spotlight parameters

Using the light explorer

Illuminating with an environment color

Illuminating with an HDRI environment

Separating environment from background

Creating a sun and sky


10. Materials
Using the Slate Material Editor

Assigning materials to objects

Managing scene materials

Managing sample slots

Saving a material library

Physical material color and roughness

Physical material reflection parameters

Controlling viewport material shading

Controlling material sample size

Creating a 3D procedural map

Art directing 3D map parameters

Mapping bitmap image files

Projecting UVs with UVW Map

Using Real-World Map Size

Restoring links with Asset Tracking


11. Animation
Understanding hierarchies

Moving pivot points

Rotating pivot points

Prioritizing rotation axes

Linking objects

Locking transforms

Correcting and avoiding scale issues

Choosing frame rate and playback speed

Choosing the active time segment

Creating keyframes in Auto Key mode

Creating keyframes in Set Key mode

Editing keyframes in the Track Bar timeline

Editing keyframes in the Dope Sheet

Editing keyframes in the Curve Editor

Editing interpolation in the Curve Editor

Manipulating tangents in the Curve Editor

Editing a trajectory with a motion path


12. Rendering
Choosing a renderer

Choosing Quicksilver render options

Rendering an image sequence

Playing an image sequence with the RAM Player

Tonemapping a high dynamic range rendering

1. Language: English. 

2. Secure download. 

    Video file format: MP4.

3. Learn anywhere. Switch between

    your computer, tablet, or TV.  

4. Practice while you learn

    with exercise files.  

5. Secure payment by PayPal.

6. 30 days refund.

7. No subscription needed.

8. Lifetime access.

9. This course without a sponsored ads.


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