Maya: Rendering in Arnold 6

56 Video Lessons

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About this Course

The Arnold renderer in Maya makes photorealism easier than ever. Learn to light, shade, and render using the powerful tools in Arnold 6.
Arnold is the high-quality rendering engine in Maya. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 6.


Topics include:

  • Arnold rendering concepts
  • Lighting with Maya and Arnold lights
  • Controlling exposure
  • Light attenuation with Decay
  • Image-based lighting with Skydome
  • Exterior daylight with Physical Sky
  • Arnold Standard Surface material attributes
  • Mapping material attributes
  • Rendering refractions
  • Mesh subdivision and displacement at render time
  • Shading effects such as Ambient Occlusion and Vertex Color
  • Camera effects such as Fisheye and Depth of Field
  • Animation image sequence rendering




1. Concepts
Prerequisites: what you need to know

Introducing Arnold

Arnold rendering concepts


2. Processing and Interactivity
Arnold viewport rendering

Using the Arnold RenderView

Interacting with the scene in the RenderView

Analyzing renderings in the RenderView

Saving RenderView snapshots and files

Tuning sampling quality

Controlling global illumination ray depth

Rendering on the GPU


3. Environment Lighting
Creating an aiSkyDomeLight

Image-based lighting with aiSkyDomeLight

Daylighting with Physical Sky

Setting color temperature of an environment

Using multiple skydome lights

Improving light samples

Improving skydome interiors with light portals


4. Studio Lighting
Creating a Maya area light

Setting area light attributes

Creating an Arnold disk area light

Rendering self-illuminated surfaces

Setting shape node Arnold attributes

Using area lights for suffuse light through windows

Control distance intensity with a Light Decay filter

Creating a directional light

Art directing sunlight with a directional light

Adjusting attributes of duplicate spot lights

Focusing lens radius for a collimated beam


5. Materials and Mapping
Creating an aiStandardSurface material

Base color and specular roughness

Texture mapping with bitmap files

Rendering metallic surfaces with Metalness

Masking geometry with an opacity map

Transparency and refraction with transmission

Tinting transparency with transmission depth

Shading with ambient occlusion

Building an Arnold shading network

Rendering vertex color with aiUserDataColor


6. Cameras
Controlling camera exposure

White balance with camera filtermap

Lens distortion with fisheye camera

Rendering a spherical panorama

Rendering bokeh with depth of field

Animating focus distance for a rack-focus effect


7. Rendering
Optimizing render times with adaptive sampling

Rendering an image sequence

Test rendering with aiUtility shader

Smooth mesh subdivision at render time

Deform a surface with a displacement shader

Optimizing subdivision in 2D raster space

Optimizing subdivision with frustum culling

Atmospheric perspective with aiFog

1. Language: English. 

2. Secure download. 

    Video file format: MP4.

3. Learn anywhere. Switch between

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4. Practice while you learn

    with exercise files.  

5. Secure payment by PayPal.

6. 30 days refund.

7. No subscription needed.

8. Lifetime access.

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