Maya 2020 Essential Training

84 Video Lessons

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About this Course

Learn to create high-quality 3D models and animations in Maya 2020. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface.

Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfaces—adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, expert shows how to add movement and life to your work with the Maya animation tools.

 

Topics include:

  • Navigating Maya
  • Configuring viewports and preferences
  • Selecting objects
  • Manipulating objects
  • Creating scene hierarchies
  • Creating layers
  • Grouping objects
  • Creating polygonal objects
  • Sculpting meshes
  • Modeling polygonal meshes
  • Smoothing surfaces
  • Creating and modifying curves
  • Creating and applying materials
  • Rendering in Arnold
  • Animating in Maya

 

Contents

 

1. The Maya Interface
Overview of the Maya interface

Work with files and Maya projects

Navigation in Maya

Configure viewports

Use the Hotbox and Marking menus

Customize preferences

Use Maya workspaces

 

2. Select and Manipulate Objects
Select objects

Use the Move tool

Rotate and scale

Manipulate pivots

Duplicate objects

Understanding the Channel Box

Work with the Attribute Editor

Reset and freeze transformations

Snapping objects

 

3. Organize Maya Scenes
Work with the Outliner

Create hierarchies

Group objects

Understanding the Hypergraph

Create layers

Hide and show objects

Work with selection masks

 

4. Create Polygonal Models
Create polygonal objects

Extend polygonal objects

Select polygonal components

Use Soft Select and Symmetry

Use brush tools to sculpt meshes

Use the Modeling Toolkit

 

5. Modeling Polygonal Meshes
Set up reference

Modeling against reference

Use the Extrude tools

Work with edge loops

Combine and separate

Welding components

Mirror and merge components

Use Polygon Bridge

Use the Bevel tools

 

6. Additional Modeling Techniques
Understanding Quad Draw

Smoothing surfaces

Work with subdivision surfaces

Add creases to smooth surfaces

Boolean tools

Manage object history

 

7. Work with Curves
Basics of NURBS curves

Create curves

Modify curves

Extrude along a path

 

8. Create Materials
Overview of Maya renderering

Understanding the basic shader types

Work with Arnold materials

Opacity and refraction in Arnold

Create and apply maps

Using bitmaps as texture

Work with the Hypershade window

Create materials in Hypershade

 

9. Apply Materials and Textures
Apply multiple materials to objects

UV mapping polygonal objects

Understanding the UV Editor

UV mapping complex objects

Maintain UV scale

 

10. Render in Arnold
Render settings

Basic Maya lights for Arnold

Maya point lights

Use Arnold area lights

Use objects as lights

Image-based lighting and skydomes

Add cameras

Add depth of field in Arnold

Create motion blur in Arnold

Render view and final output

 

11. Animate in Maya
Understanding the animation interface

Animate objects using Set Key

Modify keys on the timeline

Modify keys in the Dope Sheet

Modify keys in the Graph Editor

Work with the Time Editor

Animate objects along spline paths

Create animation cycles

Visualize animation

Animation playback using Playblast

1. Language: English. 

2. Secure download. 

    Video file format: MP4.

3. Learn anywhere. Switch between

    your computer, tablet, or TV.  

4. Practice while you learn

    with exercise files.  

5. Secure payment by PayPal.

6. 30 days refund.

7. No subscription needed.

8. Lifetime access.

9. This course without a sponsored ads.

 

Watch. Listen. Practice. Learn.