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Learn to create high-quality 3D models and animations in Maya 2020. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface.
Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfaces—adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, expert shows how to add movement and life to your work with the Maya animation tools.
Topics include:
1. The Maya Interface
Overview of the Maya interface
Work with files and Maya projects
Navigation in Maya
Configure viewports
Use the Hotbox and Marking menus
Customize preferences
Use Maya workspaces
2. Select and Manipulate Objects
Select objects
Use the Move tool
Rotate and scale
Manipulate pivots
Duplicate objects
Understanding the Channel Box
Work with the Attribute Editor
Reset and freeze transformations
Snapping objects
3. Organize Maya Scenes
Work with the Outliner
Create hierarchies
Group objects
Understanding the Hypergraph
Create layers
Hide and show objects
Work with selection masks
4. Create Polygonal Models
Create polygonal objects
Extend polygonal objects
Select polygonal components
Use Soft Select and Symmetry
Use brush tools to sculpt meshes
Use the Modeling Toolkit
5. Modeling Polygonal Meshes
Set up reference
Modeling against reference
Use the Extrude tools
Work with edge loops
Combine and separate
Welding components
Mirror and merge components
Use Polygon Bridge
Use the Bevel tools
6. Additional Modeling Techniques
Understanding Quad Draw
Smoothing surfaces
Work with subdivision surfaces
Add creases to smooth surfaces
Boolean tools
Manage object history
7. Work with Curves
Basics of NURBS curves
Create curves
Modify curves
Extrude along a path
8. Create Materials
Overview of Maya renderering
Understanding the basic shader types
Work with Arnold materials
Opacity and refraction in Arnold
Create and apply maps
Using bitmaps as texture
Work with the Hypershade window
Create materials in Hypershade
9. Apply Materials and Textures
Apply multiple materials to objects
UV mapping polygonal objects
Understanding the UV Editor
UV mapping complex objects
Maintain UV scale
10. Render in Arnold
Render settings
Basic Maya lights for Arnold
Maya point lights
Use Arnold area lights
Use objects as lights
Image-based lighting and skydomes
Add cameras
Add depth of field in Arnold
Create motion blur in Arnold
Render view and final output
11. Animate in Maya
Understanding the animation interface
Animate objects using Set Key
Modify keys on the timeline
Modify keys in the Dope Sheet
Modify keys in the Graph Editor
Work with the Time Editor
Animate objects along spline paths
Create animation cycles
Visualize animation
Animation playback using Playblast
1. Language: English.
2. Secure download.
Video file format: MP4.
3. Learn anywhere. Switch between
your computer, tablet, or TV.
4. Practice while you learn
with exercise files.
5. Secure payment by PayPal.
6. 30 days refund.
7. No subscription needed.
8. Lifetime access.
9. This course without a sponsored ads.