Maya and After Effects: Product Visualization

42 Video Lessons

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Deal Price: $12

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About this Course

Render professional quality product shots in Maya. Learn about shading, lighting, rendering, and compositing for product visualization in Autodesk Maya and Adobe After Effects.

3D visualization is a crucial aspect of 21st-century product design, manufacturing, and marketing. Autodesk Maya is an ideal tool for bringing product designs to the screen and print media. The deep and powerful feature set of Maya provides almost limitless potential for effective and imaginative product visualization. This course illustrates a standard workflow for product viz, from importing a CAD model to rendering photorealistic imagery. Learn how to leverage the advanced tools of Maya and the Arnold renderer to bring product designs to life in the production phases of scene layout, materials, lighting, and rendering. See how to employ Adobe After Effects to composite and adjust render passes, giving you the ability to art-direct lighting without needing to re-render in 3D.

 

 

Topics include:

  • Importing a CAD model
  • Laying out the scene
  • Framing a camera shot
  • Physically based materials
  • UV projection and file textures
  • Layering materials
  • Image-based lighting with an environment map
  • Flood lighting with Area lights
  • Studio lighting with Spot and Point lights
  • Light decay and exclusion
  • AOV component render passes
  • Optimizing Arnold render settings
  • Layering render components in After Effects
  • Rendering a technical illustration

 

Contents

 

1. Scene Layout
Setting preferences and interface options

Importing a CAD model

Cleaning up the model

Renaming objects

Building a hierarchy

Managing display layers

Modeling a background cyclorama profile curve

Extruding a cyclorama surface

Creating a camera

Setting aspect ratio and framing the shot

 

2. Materials
Image-based lighting with a Skydome map

Arnold settings for real-time rendering

Rendering on the GPU

Applying Arnold Standard Surface materials

Adjusting material parameters

Designing metallic materials

Assigning materials to shape nodes in a hierarchy

Art directing advanced material parameters

Projecting UV coordinates

Mapping with a file texture

Layering materials with aiLayerShader

Assigning materials to faces

 

3. Lighting
Flood lighting with Arnold area lights

Directing flood lighting

Studio lighting with a spot light

Attenuation over distance with the Decay filter

Accentuating object edges with rim lights

Excluding lights and shadows

Controlling visibility of light shading components

Setting up file output options for AOVs

Creating AOVs for render component passes

Creating light groups

Rendering components of light groups

 

4. Rendering and Compositing
Optimizing Arnold render settings for production

Choosing After Effects color management settings

Layering render components

Adjusting lighting in post-production

 

5. Special Effects and Animation
Creating an orthographic camera

Framing an isometric view

Rendering a technical illustration

Adjusting contours

Adding glow effects

1. Language: English. 

2. Secure download. 

    Video file format: MP4.

3. Learn anywhere. Switch between

    your computer, tablet, or TV.  

4. Practice while you learn

    with exercise files.  

5. Secure payment by PayPal.

6. 30 days refund.

7. No subscription needed.

8. Lifetime access.

9. This course without a sponsored ads.

 

Watch. Listen. Practice. Learn.