Learning 3ds Max 2021

44 Video Lessons

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Deal Price: $15

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About this Course

Known for its versatility and ease of use, 3ds Max is a leading digital content creation package. Whether you're visualizing computer-aided designs, building game assets, or animating motion pictures, 3ds Max has the power and flexibility to meet the creative needs of your production.

Learn to leverage the strengths of 3ds Max 2021 in modeling, animation, and rendering in this introductory training course.

Expert leads you through the basics of the 3ds Max interface, as well as core concepts and techniques. You can learn how to use its many tools to make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.

 

After completing this course, you'll have a firm foundation upon which to build further skills in 3ds Max.

 

Topics include:

  • Choosing a workspace
  • Navigating in viewports
  • Modeling with primitives and modifiers
  • Extruding polygons with the Editable Poly ribbon
  • Choosing a renderer
  • Lighting a scene
  • Managing and applying materials
  • Organizing scenes
  • Creating and editing keyframes
  • Creating a physical camera
  • Rendering an image sequence

 

Contents

 

Introduction
Getting started with 3ds Max 2021

Using the exercise files

 

1. First Steps
Choosing a workspace

Choosing interface and tool defaults

Setting preferences

Displaying user interface elements

Changing viewport colors

Creating and setting project folders

Creating and transforming objects

Viewport navigation shortcuts

 

2. Modeling
Choosing display units and grid options

Parametric modeling in the Modifier Stack

Cloning an object as an instance

Creating shapes and splines

Extruding splines with the Sweep modifier

Sub-object transforms and symmetry

Activating the Modeling ribbon tools

Extruding polygons with the Editable Poly ribbon

Adding detail with Swift Loop and constraints

Rounding corners with Chamfer

 

3. Shading and Materials
Smoothing polygon edges

Choosing a renderer

Rendering in the viewport with ActiveShade

Lighting a scene with an environment map

Exploring the Slate Material Editor

Editing a physical material

Managing scene materials

Mapping a material parameter

Applying an OSL map and UVW coordinates

 

4. Lighting
Creating photometric lights

Setting light intensity

Adjusting light parameters

Natural daylight with Sun Positioner

 

5. Layout and Animation
Scene organization with layers and groups

Linking objects in a transform hierarchy

Choosing Time Configuration options

Creating keyframes with Auto Key

Editing keyframes in the track bar

Creating keyframes with Set Key

Editing function curves in the Curve Editor

 

6. Rendering
Creating a physical camera

Common parameters in Render Setup

Composing a shot with safe frames

Rendering an image sequence

1. Language: English. 

2. Secure download. 

    Video file format: MP4.

3. Learn anywhere. Switch between

    your computer, tablet, or TV.  

4. Practice while you learn

    with exercise files.  

5. Secure payment by PayPal.

6. 30 days refund.

7. No subscription needed.

8. Lifetime access.

9. This course without a sponsored ads.

 

Watch. Listen. Practice. Learn.