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Known for its versatility and ease of use, 3ds Max is a leading digital content creation package. Whether you're visualizing computer-aided designs, building game assets, or animating motion pictures, 3ds Max has the power and flexibility to meet the creative needs of your production.
Learn to leverage the strengths of 3ds Max 2021 in modeling, animation, and rendering in this introductory training course.
Expert leads you through the basics of the 3ds Max interface, as well as core concepts and techniques. You can learn how to use its many tools to make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
After completing this course, you'll have a firm foundation upon which to build further skills in 3ds Max.
Topics include:
Introduction
Getting started with 3ds Max 2021
Using the exercise files
1. First Steps
Choosing a workspace
Choosing interface and tool defaults
Setting preferences
Displaying user interface elements
Changing viewport colors
Creating and setting project folders
Creating and transforming objects
Viewport navigation shortcuts
2. Modeling
Choosing display units and grid options
Parametric modeling in the Modifier Stack
Cloning an object as an instance
Creating shapes and splines
Extruding splines with the Sweep modifier
Sub-object transforms and symmetry
Activating the Modeling ribbon tools
Extruding polygons with the Editable Poly ribbon
Adding detail with Swift Loop and constraints
Rounding corners with Chamfer
3. Shading and Materials
Smoothing polygon edges
Choosing a renderer
Rendering in the viewport with ActiveShade
Lighting a scene with an environment map
Exploring the Slate Material Editor
Editing a physical material
Managing scene materials
Mapping a material parameter
Applying an OSL map and UVW coordinates
4. Lighting
Creating photometric lights
Setting light intensity
Adjusting light parameters
Natural daylight with Sun Positioner
5. Layout and Animation
Scene organization with layers and groups
Linking objects in a transform hierarchy
Choosing Time Configuration options
Creating keyframes with Auto Key
Editing keyframes in the track bar
Creating keyframes with Set Key
Editing function curves in the Curve Editor
6. Rendering
Creating a physical camera
Common parameters in Render Setup
Composing a shot with safe frames
Rendering an image sequence
1. Language: English.
2. Secure download.
Video file format: MP4.
3. Learn anywhere. Switch between
your computer, tablet, or TV.
4. Practice while you learn
with exercise files.
5. Secure payment by PayPal.
6. 30 days refund.
7. No subscription needed.
8. Lifetime access.
9. This course without a sponsored ads.