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Explore a new frontier in 3D animation with the character creation tools in Blender 2.8. This course takes you through everything you need to know to create your own 3D characters with Blender. Expert explains how to model the entire body, from head to feet, and model an animation-ready face with proper edge flow. Learn how to create your character’s costume—in this example project, a space suit and helmet—and use the new Eeevee renderer to set up and apply realistic, high-resolution textures.
Finally, discover how to rig the character, light your scene, and create and render a turntable animation. The skills you learn in this course will take your character creations to a whole new level.
Topics include:
1. Modeling the Head
Importing reference images
Beginning the face
Establishing the face loops
Completing the loop mask
Adjusting the face
Creating the top of the head
Modeling the eyes
Placing the eyes
Creating the side of the head and neck
Modeling the ears
Creating the nostrils
Beginning the lips
Extruding the inner mouth
Creating the gums
Beginning the teeth
Finishing the teeth
Modeling the eyelids
2. Modeling the Body
Extruding the torso
Creating the legs
Modeling the arms
Beginning the fingers
Continuing the fingers
Extruding the hand
Modeling the thumb
Connecting the hand
Beginning the foot
Finishing the feet
Beginning the body suit
Finishing the body suit
3. Creating the Space Suit
Beginning the space suit
Creating the sole of the boot
Modeling the boots
Creating the glove
Continuing the space suit
Working on the breastplate and belt
Finishing the breastplate and belt
Creating the knee and elbow pads
Preparing to sculpt
Beginning the legs
Sculpting the upper legs and hips
Sculpting the torso and arms
Sculpting the boots
Sculpting the gloves
Finishing the sculpting
4. Modeling the Helmet and Cap
Beginning the helmet
Continuing the helmet
Adding thickness to the helmet
Finishing the helmet
Starting the Snoopy cap
Continuing the Snoopy cap
Modeling the cap mics
Creating the chin strap
5. UV Mapping and Baking
Beginning to organize the model
Finishing the organization
UV mapping the suit
UV mapping the cap
UV mapping the head
Baking a normal map
6. Creating Materials and Textures
Assigning materials for the suit
Assigning materials to the head
Adjusting the materials
Adding textures to the suit and eyes
Texturing the Snoopy cap
Beginning to texture the face
Finishing the face textures
Texture painting details on the suit
7. Creating the Eyebrows, Eyelashes, and Bangs
Modeling the eyelashes
Texturing the eyelashes
Beginning to texture the eyebrows
Finishing the eyebrow textures
Modeling and UV mapping the bangs
Texturing the bangs
8. Rigging the Character
Preparing the character for rigging
Creating the armature and adjusting joints
Placing the joints of the hands
Adjusting the joints of the face
Placing the joints for the mouth and eyes
Generating the rig and binding the mesh
Parenting the eyes and teeth
Adjusting weights of the face
Testing the face controls
Adjusting the neck and chest weights
Painting the weights of the hand
Painting weights for the elbows and knees
Weight painting the torso and hips
Weight painting the boots and testing the rig
9. Lighting and Rendering the Scene
Posing the character
Lighting the scene
Setting up the transparent glass material
Animating the camera
Rendering the animation
1. Language: English.
2. Secure download.
Video file format: MP4.
3. Learn anywhere. Switch between
your computer, tablet, or TV.
4. Practice while you learn
with exercise files.
5. Secure payment by PayPal.
6. 30 days refund.
7. No subscription needed.
8. Lifetime access.
9. This course without a sponsored ads.