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The Arnold renderer in Maya makes photorealism easier than ever. Learn to light, shade, and render using the powerful tools in Arnold 6.
Arnold is the high-quality rendering engine in Maya. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 6.
Topics include:
1. Concepts
Prerequisites: what you need to know
Introducing Arnold
Arnold rendering concepts
2. Processing and Interactivity
Arnold viewport rendering
Using the Arnold RenderView
Interacting with the scene in the RenderView
Analyzing renderings in the RenderView
Saving RenderView snapshots and files
Tuning sampling quality
Controlling global illumination ray depth
Rendering on the GPU
3. Environment Lighting
Creating an aiSkyDomeLight
Image-based lighting with aiSkyDomeLight
Daylighting with Physical Sky
Setting color temperature of an environment
Using multiple skydome lights
Improving light samples
Improving skydome interiors with light portals
4. Studio Lighting
Creating a Maya area light
Setting area light attributes
Creating an Arnold disk area light
Rendering self-illuminated surfaces
Setting shape node Arnold attributes
Using area lights for suffuse light through windows
Control distance intensity with a Light Decay filter
Creating a directional light
Art directing sunlight with a directional light
Adjusting attributes of duplicate spot lights
Focusing lens radius for a collimated beam
5. Materials and Mapping
Creating an aiStandardSurface material
Base color and specular roughness
Texture mapping with bitmap files
Rendering metallic surfaces with Metalness
Masking geometry with an opacity map
Transparency and refraction with transmission
Tinting transparency with transmission depth
Shading with ambient occlusion
Building an Arnold shading network
Rendering vertex color with aiUserDataColor
6. Cameras
Controlling camera exposure
White balance with camera filtermap
Lens distortion with fisheye camera
Rendering a spherical panorama
Rendering bokeh with depth of field
Animating focus distance for a rack-focus effect
7. Rendering
Optimizing render times with adaptive sampling
Rendering an image sequence
Test rendering with aiUtility shader
Smooth mesh subdivision at render time
Deform a surface with a displacement shader
Optimizing subdivision in 2D raster space
Optimizing subdivision with frustum culling
Atmospheric perspective with aiFog
1. Language: English.
2. Secure download.
Video file format: MP4.
3. Learn anywhere. Switch between
your computer, tablet, or TV.
4. Practice while you learn
with exercise files.
5. Secure payment by PayPal.
6. 30 days refund.
7. No subscription needed.
8. Lifetime access.
9. This course without a sponsored ads.